A quick note before we begin: as of June 2020 this guide is now over 2 years old, some changes over these last two years (including changes to Gradle) seem to have thrown some additional problems for users into the mix. Minecraft Forge for 1.7.10 itself has not been updated since 2015. I am leaving this guide online as a reference for 1.7.10’s modding community, but I cannot guarantee that things today are working the same as they did at the time of writing. You may find new errors that I am unfamiliar with and I am unable to offer…

“Bigotry and racism are among the deadliest social ills plaguing the world today.” — Stan Lee (December, 1968)

Steve Rogers (Captain America) and T’Challa (Black Panther), as they appear in Avengers: Infinity War (2018)

“With your permission, I’ve suggested he join the Avengers… as my replacement! He calls himself… the Panther!”
— Steve Rogers (as Captain America), Avengers (Vol. 1) Issue #51 (April, 1968)

Whether it was 1968’s or 2018’s appointment of Black Panther to the forefront of the Avengers, Steve Rogers endorsed it. …

Emotively-analytical meditations on awakening from debilitating self-doubt, social avoidance, a damaged sense of identity, and depression.

“No one can build you the bridge on which you, and only you, must cross the river of life. There may be countless trails and bridges and demigods who would gladly carry you across; but only at the price of pawning and forgoing yourself. There is one path in the world that none can walk but you. Where does it lead? Don’t ask, walk!” — Friedrich Nietzsche, Schopenhauer as Educator

On conversational confidence

Being transgender can be an unusual experience for a number of reasons. Perhaps among the least unusual parts of this experience however, is that transgender individuals may experience problems with…

It was a bit of a grueling all-nighter, but in the end I am quite happy with how my water is turning out! I was really inspired by two games in particular for dedicating such an effort to my game’s water: Nintendo’s The Legend of Zelda: Wind Waker and Wave Race 64! I tried to take some cues from those two examples for my own water here!

Essentially I took Unity’s Standard Assets for a base water system and edited them a ton into this really vivid water system, which also makes use of the liquid shaders included in…

It’s time for class… Welcome to Virtual Boy 101!

Hey! It’s Aubrey again, and we’re now at Episode IV of this series. If you’re new here, I really suggest starting from the beginning and working your way through the episodes. Then you at least have as rough of an idea as I do as to just what’s going on here. Here’s some links to help you out in that journey:

* — ⸨Episode 01⸩ ⸨Episode 02⸩⸨Episode 03⸩ — *
* — ⸨Episode 04⸩ — *

As a reminder, here’s an overview of the project!

Anyways, let’s dive straight into the good stuff, because there’s a fair amount of information I want to get through this…

Honestly, I am no superstar when it comes to music, but when I first laid eyes on the DG-20 I knew I had to play it. It just called to me. So, naturally, I ordered just about the cheapest one I could find online and waited for it to arrive!

The MIDI guitar in the flesh.

Except, when it did arrive it didn’t power on, and the seller was unresponsive at best. Having tried everything I reasonably could to power it up to no avail, I took matters into my own hands, and cracked my beloved new digital guitar in half (gently and carefully, of course).

Project architecture, controllers, and multiplayer? Oh, my.

Hey, welcome to episode three of my series on my project Nintendo 64 by Virtual Boy. This project is about modding the Virtual Boy for a video input, and adapting a Nintendo 64 emulator to work with that input! Just in case this turned out to be your first stop in this series, I recommend checking out Episode I and Episode II first, so you have a better idea of what’s going on!

So far, I’ve been working away on bringing this project to life through a process of experimenting and developing a technical design incrementally. Last time I identified…

Four colors, three dimensions, two consoles, and one loose idea of how it all fits together

Last time, in Nintendo 64 by Virtual Boy: Episode I, I essentially wrote up my concept for this project (I’d suggest reading that before this so you have a rough idea of what’s going on here). Sure, I had explored a little bit into modifying the graphics plugin for the Nintendo 64 emulation end of things, but overall I wasn’t very far along in this project, just really excited about it.

This time, I’ll go over some of my early development efforts so far and explain with a little more depth how it all comes together, or at least how…

A nonsensical project for Nintendo’s least missed 90’s gaming machine.

Would you play Nintendo 64 games on the Virtual Boy if you could?

As a big fan of Nintendo, especially late 90’s Nintendo, I’ve involved myself off and on in a handful of projects from contributing to Nintendo 64 graphics emulation to RGB modding various consoles and have finally decided to take on what may be the most absurd project I’ve dreamed up yet: playing Nintendo 64 games “on” a Virtual Boy.

My plan? Well, it’s maybe more of a daydream at this point, but to give you a sense of what I’m looking at doing: my thought is that with a rather heavily modified graphics plugin for a Nintendo 64 emulator, and…

(As a bit of a “warning” about this article, I intend to revisit it for semi-regular editing to include any new advancements I discover in playing Ocarina of Time with mods. I may also update it to provide more in-depth “how to” instructions for doing this stuff if people are interested. The most recent update was on the 15th of July, 2018)

Ocarina of Time running with some extensive modification, notice the framerate counter in the bottom-left showing a fair increase from the game’s normal 20fps. Also notice the free camera controls, high resolution textures and shader effects!

The Legend…

Aubrey B

Hey, I’m Aubrey! I write about gaming, comics, programming, and LGBTQ+ issues.

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